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Cheat engine 64 betaThe translation files can be found in the download section. Cheat Engine Main Forum About Cheat Engine About DBVM Bugtracker Downloads Tutorials GIT Lua Extensions Twitter FAQ Cheat Engine Wiki. Fixed page exception breakpoints from not working Fixed the save as button in the lua script assigned to the table Fixed the dotnetdatacollector from not fetching parent fields Fixed disassembling of some instructions Fixed assembling some instructions Fixed assembling instructions that referenced address to ffffffff in bit targets Fixed dealing with unexpected breakpoints Fixed several issues with the network scanner. Thanks to Petrus Kim there are now Korean language files for Cheat Engine. You can get them here Just extract it to the language folder in the Cheat Engine installation folder and you'll be able to use it. Fixed align May 19 Several minor gui fixes Juli 20 French tutorial Update Redouane has made some corrections to the french tutorial translation files. This is useful for the pointerscanner The pointerscanner can now use multiple snapshots pointermaps to do a scan. This basically lets you do a rescan during the first scan, saving your harddisk Made the pointerscan network scanner a bit easier to use. You can now join and leave a pointerscan session You can now stop pointerscans and resume them at a later time Pointerscan files can get converted to and from sqlite database files The pointerscan configuration window now has an advanced and basic mode display The all type now has a setting that lets you define what under "all" falls Custom cheat engine 6.4 beta now also have access to the address they're being used on Split up the " de activating this de activates children" into two seperate options one for activate, one for deactivate Added some basic Thumb disassembling The xmplayer has been replaced with mikmod which supports many different module types in lua you still call it xmplayer Rightlicking on "your system supports dbvm" will let you manually load DBVM for each cpu. Fixed "going to" bit registers. Fixed pointerstrings for bit Fixed the addressparser in memview's hexview not handing static bit addresses Fixed r8 and r9 looking broken in the memoryview window Fixed hotkeys that set a value as hexadecimal and the value is smaller than 0x10 Fixed multiline string editing for memory records Fixed cheat engine 6.4 beta cheat tables into CE Fixed VEH debug for 'Modern' apps Fixed several translation issues lua: GetCount fixed memoryleak in MemoryStream Several fixes to DBVM: Array of Byte's can now deal cheat engine 6.4 beta nibble's. Off by default, can be enabled in settings. Several minor gui fixes. Redouane has made some corrections to the french tutorial translation files. New lua functions, GUI improvements, codepage scanning, several bugfixes and more See below. And if you have questions, don't hesitate to ask them in the forumirc or Discord Fixes: Changed the processlist cheat engine 6.4 beta added an Applications view similar to the taskmanager Small change to the tutorial first step wording Structure Dissect: Added RLE compression by mgr. This is usefull if for some reason your system crashes when it's done too quickly In "Find what addresses this instruction accesses" you can now open the structure dissect window of your choice in case there are others. LFM files can now be loaded and saved lua: Fixed several incompatibilities between lua that popped up in 6. Added a disconnect to the client in pointerscans Fixed pointerscan issue with bit aligned pointers in a bit process Fixed a deadlock in threads when lua custom types where used Post release cheat engine 6.4 beta I'd like to announce the release of Cheat Engine 6. Ascii, UTF-8 and UTF Rescan pointerscans on pointerscans that where done on a range can now change the offset lua: Text to speech hookWndProc: Lets you add extra files to the exe trainer file packer getFileVersion: Lets you send mouse events to windows. Lets you load a font from a memory stream. Useful for trainers that use a custom font added several thread synchronization objects control class: It's mainly a bugfix version to replace 6. Signed with a sha signature as well for OS'es that support it Changed Ultimap to use an official way to get the perfmon interrupt instead of IDT hooking less BSOD on win10 and 8 Individual hotkeys can now play sounds Now compiled with fpc 3. Korean language files Thanks to Petrus Kim there are now Korean language files for Cheat Engine. You can get them here Just extract it to the language folder in the Cheat Engine installation folder and you'll be able to use it April 13 Cheat Engine for Macintosh download For the Mac users under us there is cheat engine 6.4 beta a mac version available for download. For the Mac users under us there is now a mac version available for download. It's based on Cheat engine 6. There open the terminal using the top menu and enter "csrutil disable". Memory record dropdown lists can now reference those of others. USe as entry text: Custom Types can now be referenced from Cheat engine 6.4 beta Auto assembler lua sections now have cheat engine 6.4 beta to "memrec" which is the cheat engine 6.4 beta record they get executed from. Can be nil stringToMD5String now support strings with a 0 byte in them autoAssemble now also returns a disableInfo object as 2nd parameter. It will also fill in the base address, so cheat engine 6.4 beta need to recalculate yourself AA command GlobalAlloc now has an optional 3th parameter that lets you specify the prefered region Added an option to record and undo writes. Then reboot and you'll be able to open most processes Youtube video by NewAgeSoldier in case it's not clear October 6 And if you have questions, don't hesitate to ask them in the forum or irc Fixes: Fixed saving of hotkey sounds Fixed the CF flag in the disassembler stepping mode Fixed Kernelmode VirtualQueryEx for Windows 10 build Fixed DBVM for Windows 10 build Fixed the shortest assembler instruction picking for some instructions Fixed a few bugs cheat engine 6.4 beta the break and trace routine when you'd stop it while the thread still had a single step set Fixed several ansi to UTF8 incompatbilities that poped up between 6. |
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